![]() ![]() ![]() Now something that I don't know if it is fixed in the next version of VLTEd, but it won't hurt report. I'm just reporting that because if you load the NFSMW attributes.bin in the lastest VLTEd, the hash shown will be only 4 bytes instead of 8 bytes: Since changing the Hash value seems to do nothing (both in NFSMW and NFSC), I guess it is some kind of leftover, as the cop that appears during pursuits are only affected when changing the "String" entry in the VLTEd 3.1. If you check the node "cops" in pursuitlevels>default>heat_0X/race_0X from NFSMW, you will notice that the hash there in NFSMW is the same as the one from PS2 Demo: ![]() Well, there are some things that I would like to report.Īs some people already know, pvehicle hashes in the NFSMW PS2 Demo are 8 bytes long instead of 4 bytes, as it is in the final game.
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